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Evil genius super agents
Evil genius super agents








evil genius super agents evil genius super agents

The evil genius is a figurehead, relying on minions and henchmen to get the dirty work done. Foremost, although you're represented by one of three criminal masterminds, your choice of avatar is largely cosmetic. It's a simple and appealing premise, but one with meaty implications. But after a remarkably speedy development cycle in comparison to Republic's protracted birth, do we have the right to hope for a Dr No - or should we fear a Casino Royale? There are also echoes of Elixir's previous game in the political machinations and clear goals laid before you. Evil is good, and that moral reversal is as refreshing now as when Bullfrog gave us Dungeon Keeper to cackle over. As the titular crackpot plotter, your goal is world domination, what else? This foul end is achieved by recruiting minions and henchmen constructing lairs researching a Doomsday device and battling do-gooder agents. It also takes a certain kind of man to find the evil angle in a game as humane as The Sims 2, so God knows what he'd get up to in Elixir's sado-sim Evil Genius - a game which successfully combines 'anger' with 'management'. He'll have to work on a decent maniacal laugh, though - that chirpy chuckle of his will just have to go. And while he's not quite in the 'Genius' bracket just yet, he's showing the sort of spirit that'll take him a long way in the world of evil. It takes a certain kind of man to lock a friend in a cupboard and starve him for the good of the collective.










Evil genius super agents